8x8 | Kris Lane

Kris's collection of random items found while RSSing, Google Reading or FFFFounding, it may not always be attributed, but i use it as a scrapbook of stuff that excites me.

i work at alt group, i twitter and I like irony and peanut butter and you can always email me at me@krislane.com.

My advice to anyone in any field is to be faithful to your obsessions. Identify them and be faithful to them, let them guide you like a sleepwalker.

JG Ballard

Most web design and development projects turn into clusterfucks. The problem is not unique to web-based client services. Advertising projects, graphic design jobs, architecture assignments, filmmaking, and pretty much every other professional creative service usually begins with smart, talented people shaking hands across a table, and ends in finger-pointing and regret—like a Country & Western love song.
Michael Bierut Discusses Design’s Rising Status with AIGA Philly (via AIGAPhilly)
Nowadays, of course, nobody waits around for the authorities to adjust the meaning of their slogans and images. We just do it ourselves. (via Consumed - Remixed Messages - NYTimes.com)
Sifl & Olly~A Word With Chester~Awkward (via AvaAdore025)

Self-Portrait Machine - we make money not art

Jen Hui Liao’s Self-Portrait Machine is a device that takes a picture of the sitter and draws it but with the model’s help. The wrists of the individual are tied to the machine and it is his or her hands that are guided to draw the lines that will eventually form the portrait.

E99500 on Vimeo
We’re a shop. Not an agency, not a firm − a shop. Other acceptable terms are “boutique interactive solutions studio pad,” “branding house,” or “post-branding branding garage.

The Ludology vs. Narratology Debates 

Yesterday, as I was poking around the Game Studies page on Wikipedia, I came across this articulation of a very significant debate within the game studies community:

TThis disagreement has been called the ludology vs. narratology debates. The narratological view is that games should be understood as novel forms of narrative and can thus be studied using theories of narrative (Murray, 1997; Atkins, 2003). The ludological position is that games should be understood on their own terms. Ludologists have proposed that the study of games should concern the analysis of the abstract and formal systems they describe. In other words, the focus of game studies should be on the rules of a game, not on the representational elements which are only incidental (Aarseth, 2001; Eskelinen, 2001; Eskelinen, 2004).

There are two common explanations for the disruption of industries like minicomputers, music, and newspapers. The first explanation is essentially that the people in charge of the failing industries are stupid. How else could it be, the argument goes, that those enormous companies, with all that money and expertise, failed to see that services like iTunes and Last.fm are the wave of the future? Why did they not pre-empt those services by creating similar products of their own?

The second common explanation for the failure of an entire industry is that the people in charge are malevolent. In that explanation, evil record company and newspaper executives have been screwing over their customers for years, simply to preserve a status quo that they personally find comfortable.

Is scientific publishing about to be disrupted?

Nah, Nah, Nah, I can’t hear you. La, La, La

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